https://www.youtube.com/watch?v=wsxOXyWFuhM
Its easy to think that dropping the 'lore' on people is the worldbuilding/the world
A world is more than that.
The world is full of games that no-one plays anymore - they didn't take on a life of their own.
A world is about the experience paradigm - how do people engage with that world.
<aside> 💡 Links in with Alex Fradera point about taking Narrative pleasure in a world- not only thing make sense, but work in a fun way
</aside>
So dropping lore is more like the setting rather than the world?
Yes
49mins "A World must have coherence"